WatchMaker Bug Tracking All the ideas and discussions
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Shader should not influence the Skew effect

Place any shape and apply skew ( skewX and/or SkewY; bigger value makes it more obvious).
Copy the shape and make it a different color.
Now apply Shader on one of the two objects.
You will see that it rotates.

Jappie, 19.05.2017, 14:56
Idea status: under consideration


Jappie, 20.05.2017, 11:24
I did some more investigation :
I think the skew is applied twice.
If I, on the object with shader, set half the value then the objects aline again!
Jappie, 20.12.2017, 07:20
WM 3.6.9 Fixed! Delete please!

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