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Circle radius incorrect when using shader segment between

With the latest beta update, a standard flat color circle shape doesn't correctly reflect the radius in the phone app when used with the segment between shader. Adjusting the radius leaves it incorrect in the phone app, but it appears correct when pushed to the Moto 360 if the radius has been modified in the circle since the last beta update. Using Beta 3.2.0

mtalexan, 04.02.2015, 16:27
Idea status: rejected

Comments

AlexCurran, 11.06.2015, 11:25
Tested working in 3.8 beta 2

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