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BUG: Shaders break map layer

Adding a shader to a map layer scales the entire watch face down and looks broken.

Steps to reproduce:

1. Create a new watch face with a map layer.
2. Resize the layer so that it is cropped (I did this on a 360 face, so it crops the entire map to a circle and the map fills the screen.
3. Add a shader such as HSV or RGB to the map layer.
4. Push the watch face to your watch. It will be very broken looking.

Images here: https://plus.google.com/+SamGarfield1/posts/MEMMEhhFe1C

Sam Garfield , 16.07.2015, 18:41
Idea status: under consideration


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